Gen Con 2015: Matt Campen and Ross Payton sat down and talked about their shared experiences designing, publishing, and producing roleplaying games.
Game Design is a long and tedious process. Turning a pile of notes into a book can seem nearly impossible. There's a phrase in journalism that all the mayonnaise in the world can't turn chicken crap into chicken salad; nevertheless, you have to do it over and over each time.
This panel explores the essential steps to consider when looking at your loose-chicken-parts collective of ideas and a formula to turn it into some chicken salad goodness.
Hello Internet! Welcome to our first-ever episode of Ugly Talk, a show wherein we discuss RPGs, film, computer games, and the important elements that make each of these things work and how we can tie them back to the traditional games media.
This week we are discussing the Lovecraft-Inspired letter-writing RPG De Profundis, a rules light GM-less storytelling game by Cubicle Seven which attempts to recreate the epistemological psychodramas of H.P. Lovecraft by way of actually writing letters to fellow players. We discuss this no-boundaries collaborative experience and how it has worked in our other games and take advice from TV writing to make sure that collaborative games don't go off the rails.
In the wake of Fury Road, we realized there are some artists on the podcast who have a lot to say about style, composition and color and our own Travis Gasque led a discussion with them about the styles and themes in the movie. Depending on reactions, this may be a recurring segment about other films, video games, and pop culture media.
Finally, thanks to Memal25, Beardface5000, Anupstart, and Stiefund for reviewing the show on iTunes, thanks to UnitOmega for retweeting our show announcements on Twitter, and thanks to the curator of the F*** Yeah Drunk and Ugly Podcast tumblr for spreading word about the show, archiving fan entries, and creating some original content. All you guys are super great!
Remember to review the show on iTunes or wherever you get podcasts, and be sure to leave us comments on the site letting us know what you think.
We sat down with horror master Dennis Detwiller to get news on all of his new projects and his favorite moments from Delta Green.
Travis sat down for a Drunk Talk with Adam Scott Glancy of Delta Green fame. He took us on a journey through his process and what he draws inspiration from (Spoiler Alert: it’s not always whiskey).
Introductions – Who are you? What do you do? What are you working on?
Delta Green Kickstarter – https://www.kickstarter.com/projects/arcdream/delta-green-the-role-playing-game
Why did you focus on the idea of bonds and relationships in the Delta Green game?
Modern Television extended narrative:
The Sopranos – http://www.rottentomatoes.com/tv/the-sopranos/?search=Sopran
Boardwalk Empire – http://www.rottentomatoes.com/tv/boardwalk-empire/
True Detective – http://www.rottentomatoes.com/tv/true-detective/s01/
What inspirations do you draw on when you design a game or write a story?
Cody Goodfellow – http://www.amazon.com/Cody-Goodfellow/e/B002KYCE76
David Wong – http://johndiesattheend.com/
Charle Stross – http://www.antipope.org/charlie/blog-static/
Peter Hopkirk – https://en.wikipedia.org/wiki/Peter_Hopkirk
George McDonald Fraser – https://en.wikipedia.org/wiki/George_MacDonald_Fraser
Mark Mazzetti – http://markmazzetti.net/
If you could have 1 pet idea in the game or setting that isn’t in there already what would it be?
Jeff Combos and Exile Studio’s Hollow Earth Expedition –http://www.drivethrurpg.com/product/23437/Hollow-Earth-Expedition-RPG?it=1
David Drake “Than Curse the Darkness” – http://www.amazon.com/Balefires-David-Drake/dp/1597800716
War of Canudos – https://en.wikipedia.org/wiki/War_of_Canudos
Laird Barrin, Goodfellow, Stross (deconstructs Robert E Howard style characters)
In honor of Halloween what is the spookiest (or spoopiest) story/game you’ve read/watched/played?
The Thing on the Fourble Board – http://www.quietplease.org/index.php?section=episode&id=60