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Ugly Talk

A branch of the Drunk and Ugly podcast, Ugly Talk discusses concepts from film, TV, videogames, and other forms of media and how to apply them to traditional games. Join us as we discuss things, because we know things.
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Jun 8, 2016

Support Red Markets on Kickstarter!

 

Welcome back to Ugly Talk!  This month, we know things about Red Markets, the game of economic horror where the world has ended and the rent is still due.  Along with Matt and Travis, we have the one and only Caleb Stokes to talk a bit about the game, where and how it started, the influences that brought it into being, the development process, and also how things have changed since our initial playtests (and even since the playtest campaign that is happening on Role Playing Public Radio).

May 30, 2016

This month we are discussing the Powered by the Apocalypse system Monster Hearts, a game that aims to recreate the feel of shows like The Vampire Diaries and Being Human and other sorts of supernatural teen drama.  We go through a basic breakdown of how Powered by the Apocalypse works as well as the specifics of how they work in Monster Hearts and the new mechanics added.  We talk with this month's special guest Axe, the gamemaster who ran Camp Rosewater and The Harvester for The Drunk and the Ugly.

Apr 1, 2016

Hello internet and welcome to Creepy Talks, a show wherein we discuss creepy stories, horror films, spooky computer games, and the important elements that make each of these things work and how we can tie them back to spooky stuff.  This month, we discuss the reading of Creepy Pastas and how we've turned them into creepy collaborative storytelling experiences.

Mar 24, 2016

Hello Internet!  Welcome back to Ugly Talk, a show wherein we discuss RPGs, film, computer games, and the important elements that make each of these things work and how we can tie them back to the traditional games media.

This month we are discussing two different approaches to open world puzzle videogames:  Croteam's The Talos Principle and Johnathan Blow's The Witness.  One is a more "traditional" game that takes you on a ride on the rails with the illusion of choice but many intentional and obvious blockades to progress, and the other has no obvious narrative, no handholding, and no limits on where you can go and what you can do.  The comparison between the two caused us to think on the classic conundrum of where the player ends and the character begins.  Sit down as we talk with this month's special guest Sam Graebner, an experienced gamemaster from our sister show The Drunk and the Ugly.

 

Dec 14, 2015

Hello Internet!  Welcome back to Ugly Talk, a show wherein we discuss RPGs, film, computer games, and the important elements that make each of these things work and how we can tie them back to the traditional games media.

This month we are discussing the Leverage RPG, based on the hit TV show Leverage which follows a group of modern-day Robin Hood criminals who steal from the rich and powerful and give to all the little people they have stepped on to get that power.  We talk deeply about ideas expressed in the book (such as the 5-act structure and the insight it gives into writing a television drama) and how you can see the ideas specific to the show being used in the game.

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