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Ugly Talk

A branch of the Drunk and Ugly podcast, Ugly Talk discusses concepts from film, TV, videogames, and other forms of media and how to apply them to traditional games. Join us as we discuss things, because we know things.
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Now displaying: 2018
May 16, 2018

Paranoia Agent is an animated program from Satoshi Kon, director of animated films such as Millennium Actress, Tokyo Godfathers, and Paprika.  Paranoia Agent was described as a way for him to use ideas that he wasn't able to fit into his other feature films, connecting the scraps into an anthology by way of a framing device. 

In this episode we discuss the themes of Paranoia Agent and the meanings of anthologies, series, and serials.

Media Referenced in this Episode

Apr 1, 2018

As of now, as of right this second, there's a new dynamic at play.  And this dynamic is the final from here on out until I state otherwise.  There'll be no more debate, no more discussion, no more compromise. It's me speaking you listening, me saying you doing. Do you understand that? 

It's time for a new course of action. A new direction. A game change.

You're joining me in the navy.

Feb 21, 2018

Speedrunning is a rather esoteric hobby of trying to beat games as quickly as possible under specific conditions.  It's difficult to say where it began or what the first speedrun was, but on this day in the year of our lord two thousand eighteen it's grown into a large community that contains many smaller subcultures.

To the outside observer, speedrunning may seem like a fruitless or impossible task to pick up, as observation of the fastest run shows that runners immediately understand the whole game and execute it to the finest degree in ways not conceived by the developers.  What is actually being observed in each speedrun, however, is the end product of dozens of hands in perfecting a route and hours of practice before finally reciting the sequence in a run.

No man is an island, and there's no wrong way to play.  In this episode, we talk about this concept as it relates to tabletop gaming with our friend Greg Bennett of Technical Difficulties.

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Jan 31, 2018

What's the difference between a gimmick and a core mechanic?

In this episode, we discuss various games with strange ideas and odd control schemes in an effort to get to the bottom of this discussion, and also how this can be applied to your own games, be they tabletop or otherwise.

Strap yourself in and be ready for some spoilers.

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Do you have some writing ideas for Posthuman Studios?  Check out their current writing contest!

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