Paranoia Agent is an animated program from Satoshi Kon, director of animated films such as Millennium Actress, Tokyo Godfathers, and Paprika. Paranoia Agent was described as a way for him to use ideas that he wasn't able to fit into his other feature films, connecting the scraps into an anthology by way of a framing device.
In this episode we discuss the themes of Paranoia Agent and the meanings of anthologies, series, and serials.
Media Referenced in this Episode
Hello internet! We return to you this summer to talk about the return of a revered but short series from the 1990s. Twin Peaks was a TV series by David Lynch and Mark Frost about the murder of the Homecoming Queen Laura Palmer in the sleepy town of Twin Peaks, Washington. We share the experiences and explore the town through Dale Cooper, a federal agent called in to investigate the murder.
The M.I.C.E. quotient is a writing foundation credited to Orson Scott Card, known most notably for his science fiction series Ender's Game. The basic idea as listed in the acronym is that every story seed falls into the categories of milieu, idea, character, or event. You will have many of these story ideas overlapping and building upon one another in the course of your story, but the important thing is that you resolve them in the reverse of the order you introduce them.
The structure of the early episodes and the subsequent failure of Twin Peaks can be heavily traced to MICE (among other things), and in this episode, we will discuss MICE through Twin Peaks, and how you can apply it to your own writing.
Media Discussed in this Episode:
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Hello Internet! Welcome back to Ugly Talk, a show wherein we discuss RPGs, film, computer games, and the important elements that make each of these things work and how we can tie them back to the traditional games media.
This month we are discussing the new Star Wars, how it compares to the original and prequel trilogies, and what we can learn from JJ Abrams work on George Lucas' Franchise in adapting our own collaborative stories within an established setting. For this episode, Matt and Travis are joined by Kevin Colmar of The Drunk and the Ugly, who is currently in the process of running Fate Ascendant, a Star Wars game set during the Old Republic Era using the Edge of the Empire system. We will also get off-topic many times and discuss things like how St Elsewhere decanonized reality.
Hello Internet! Welcome to our first-ever episode of Ugly Talk, a show wherein we discuss RPGs, film, computer games, and the important elements that make each of these things work and how we can tie them back to the traditional games media.
This week we are discussing the Lovecraft-Inspired letter-writing RPG De Profundis, a rules light GM-less storytelling game by Cubicle Seven which attempts to recreate the epistemological psychodramas of H.P. Lovecraft by way of actually writing letters to fellow players. We discuss this no-boundaries collaborative experience and how it has worked in our other games and take advice from TV writing to make sure that collaborative games don't go off the rails.
In the wake of Fury Road, we realized there are some artists on the podcast who have a lot to say about style, composition and color and our own Travis Gasque led a discussion with them about the styles and themes in the movie. Depending on reactions, this may be a recurring segment about other films, video games, and pop culture media.
Finally, thanks to Memal25, Beardface5000, Anupstart, and Stiefund for reviewing the show on iTunes, thanks to UnitOmega for retweeting our show announcements on Twitter, and thanks to the curator of the F*** Yeah Drunk and Ugly Podcast tumblr for spreading word about the show, archiving fan entries, and creating some original content. All you guys are super great!
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